Crafting and the Workshop
ARC Raiders' Workshop has a Workbench, six upgradable stations (Gunsmith, Gear Bench, Medical Lab, Explosives Station, Utility Station, Refiner) and Scrappy, the rooster who gathers materials between raids. Station costs below are from Nov 2025 guides; update 2.0 added Gunsmith 4, which takes 3 Radial Press, 3 Magnetic Accelerator and 1 Emperor Modulator.
ARC Raiders' Workshop is where you craft: a Workbench with no upgrades, six stations that level up (Gunsmith, Gear Bench, Medical Lab, Explosives Station, Utility Station, Refiner), plus Scrappy, and each level unlocks more recipes once you have the blueprint. Upgrades are paid in materials you carry home, so this list tells you what to save (the full keep list is on Materials). The costs are from guides of Nov 2025 that agree with each other. Embark has not published a list, and beyond Gunsmith 4, added by update 2.0, Vi.ki found no change in Embark's notes through update 2.3.0 (Oct 27, 2026).
Quick facts
| Stations | Workbench, Gunsmith, Gear Bench, Medical Lab, Explosives Station, Utility Station, Refiner |
| Companion | Scrappy, upgraded with food and found items |
| Top level | Level 3 on most stations; Gunsmith 4 since update 2.0 |
| Reset by | Departing on an Expedition |
| Fed to Scrappy, first year | Over 6,800 tons |
Sources: Destructoid, Nov 2, 2025; Game Rant, Oct 14, 2026; Embark's Expedition post, Dec 6, 2025; GamesBeat, Oct 30, 2026.
Workshop upgrades by level
| Station | Level 1 | Level 2 | Level 3 |
|---|---|---|---|
| Gunsmith | 20 Metal Parts, 30 Rubber Parts | 3 Rusted Tools, 5 Mechanical Components, 8 Wasp Driver | 3 Rusted Gear, 5 Advanced Mechanical Components, 4 Sentinel Firing Core |
| Gear Bench | 25 Plastic Parts, 30 Fabric | 3 Power Cable, 5 Electrical Components, 5 Hornet Driver | 3 Industrial Battery, 5 Advanced Electrical Components, 6 Bastion Cell |
| Medical Lab | 50 Fabric, 6 ARC Alloy | 2 Cracked Bioscanner, 5 Durable Cloth, 8 Tick Pod | 3 Rusted Shut Medical Kit, 8 Antiseptic, 5 Surveyor Vault |
| Explosives Station | 50 Chemicals, 6 ARC Alloy | 3 Synthesized Fuel, 5 Crude Explosives, 5 Pop Trigger | 3 Laboratory Reagents, 5 Explosive Compound, 3 Rocketeer Driver |
| Utility Station | 50 Plastic Parts, 6 ARC Alloy | 2 Damaged Heat Sink, 5 Electrical Components, 6 Snitch Scanner | 3 Fried Motherboard, 5 Advanced Electrical Components, 4 Leaper Pulse Unit |
| Refiner | 60 Metal Parts, 5 ARC Powercell | 3 Toaster, 5 ARC Motion Core, 8 Fireball Burner | 3 Motor, 10 ARC Circuitry, 6 Bombardier Cell |
Sources: Destructoid, Nov 2, 2025; Gfinity (Refiner), Nov 5, 2025. Destructoid adds 3 Rusted Shut Medical Kit to Refiner 3; Gfinity and TheGamer do not, and it looks like a copy from Medical Lab 3, so it is left out here.
Gunsmith 4 arrived with update 2.0 and takes 3 Radial Press, 3 Magnetic Accelerator and 1 Emperor Modulator (Game Rant, Oct 14, 2026). You need it for Weapon Amplification. The Emperor Modulator has no fixed spot inside the fallen Emperor on Pendola Pass (Destructoid, Oct 11, 2026).
The Research Bench is a further station that sits in the Outpost, with its own materials and levels: see Outpost and Research. Since update 2.3.0 Workshop benches placed in the Outpost are listed with Basic Workbench right after Scrappy.
What each station makes
- Gunsmith: weapons and tier II and III mods. See Weapons and Mods and Ammo.
- Gear Bench: Augments and shields. Mk.1 and Mk.2 come from levels 1 and 2, Mk.3 from level 3 (Beebom, Apr 30, 2026). See Shields and Augments.
- Medical Lab: healing, including the Vita Shot and Vita Spray at level 3, and the Surge Shield Recharger at level 2 (TechWiser, Oct 30, 2025).
- Explosives Station: grenades, mines and the Wolfpack. See Gadgets and Grenades.
- Utility Station: Barricade Kits, Snap Hooks and Hatch Keys. Level 2 lets you craft Raider Hatch Keys (Shacknews, Nov 2, 2025).
- Refiner: gun parts and refined materials. ARC Motion Core and ARC Circuitry unlock at Refiner 2 since update 1.2.0, and take 8 ARC Alloy instead of 6.
- Workbench: basics, such as the Basic Camera (Beebom, Oct 9, 2026) and launcher ammo, with no blueprint needed since 1.3.0.
Exact recipes sit on each item's page. Which blueprint needs which level is on Blueprints.
What to make first
No reliable source gives a settled order. Press advice points the same way, and all of it is from before update 2.0: Legacy Gaming's launch order is Scrappy, then Gunsmith, Medical Lab and Refiner.
- Stash first, if Coins are short. TheGamer says to spend on Stash expansion first, then the Gun Shop (Nov 4, 2025). See Stash.
- Refiner to 2. It turns ARC Alloy into the Motion Cores and Circuitry that later levels need.
- Gunsmith and Gear Bench to 2, for better guns and Mk.2 Augments.
- Save the ARC drops. Level 2 and 3 costs want Wasp Drivers, Hornet Drivers, Tick Pods and more, so do not sell them on sight. TheGamer's keep list totals them (Nov 8, 2025).
Steps 2 and 3 are Vi.ki's reading of the costs above, not a published guide. The late-game shortages Game Rant names are Sensors, Durable Cloth, Electrical and Mechanical Components, and Gun Parts (Nov 19, 2025). For the first days, see Beginner's Guide.
Field crafting works in a raid, too, and keeps your selection after a craft since 1.2.0. In the Acquire Resources menu, crafting suggestions take priority over recycle suggestions since 1.26.0.
Scrappy
Scrappy is your rooster companion in Speranza, who gathers materials between raids. You upgrade him with items you bring home, and since update 1.22.0 (Mar 31, 2026) you can feed him for a boost.
| Scrappy level | Cost |
|---|---|
| 2 | Dog Collar |
| 3 | 3 Lemon, 3 Apricot |
| 4 | 6 Prickly Pear, 6 Olives, 1 Cat Bed |
| 5 | 12 Mushroom, 12 Apricot, 3 Very Comfortable Pillow |
Source: Gfinity, Nov 5, 2025. TheGamer tags the Dog Collar as Scrappy 1 (Nov 8, 2025).
Feeding. Insider Gaming explains that each food gives five of one resource plus one random item (Apr 3, 2026): Olives give Fabric, Mushrooms Plastic Parts, Agave Assorted Seeds, Apricot Metal Parts, Lemon Chemicals, Prickly Pear Rubber Parts, and Fruit Mix five of everything. Update 1.36.0 tidied the Feeding Rewards section of the Scrappy Nest.
Expedition boost. Consecutive Expeditions raise Scrappy's material gain: 6% after the first, 12% after the second, 18% after the third. Embark capped the boost at three levels from the fourth Expedition on, and said buffs persist through the current pause. No Expedition is running or dated: Embark says they return in early 2027 (see Expeditions).
The anniversary number. Embark's first-year figures say players fed Scrappy over 6,800 tons (GamesBeat, Oct 30, 2026).
Scrappy also wears cosmetics, including helmets with their own sounds, and clucks less since update 1.17.0 after player feedback. Since 2.3.0 he shows up in the Outpost without first visiting the Workshop.
Frequently asked questions
What should you upgrade first in the ARC Raiders Workshop? No reliable source gives a settled order. TheGamer says to spend Coins on Stash expansion first (Nov 4, 2025); the Refiner, Gunsmith and Gear Bench then open the recipes most players want.
What does Scrappy do in ARC Raiders? Scrappy is the rooster who gathers materials for you between raids. Upgrading him and feeding him raises what he brings, and consecutive Expeditions added up to an 18% materials boost.
What do you need for Scrappy's upgrades in ARC Raiders? Dog Collar; then 3 Lemon and 3 Apricot; then 6 Prickly Pear, 6 Olives and 1 Cat Bed; then 12 Mushroom, 12 Apricot and 3 Very Comfortable Pillow, per Gfinity on Nov 5, 2025.
What does Gunsmith 4 need in ARC Raiders? Three Radial Press, 3 Magnetic Accelerator and 1 Emperor Modulator, per Game Rant on Oct 14, 2026. Update 2.0 added it for Weapon Amplification.
What does the Gear Bench need in ARC Raiders? Level 1 takes 25 Plastic Parts and 30 Fabric, level 2 takes 3 Power Cable, 5 Electrical Components and 5 Hornet Driver, and level 3 takes 3 Industrial Battery, 5 Advanced Electrical Components and 6 Bastion Cell (Nov 2025 guides).
Does an Expedition reset the Workshop in ARC Raiders? Yes. Embark's Dec 6, 2025 post says an Expedition resets the Skill Tree, Level, Stash, Workshop, Crafting and Blueprints in exchange for rewards.
Sources
- Live Update 2.3.0, Embark Studios (Steam), Oct 27, 2026
- Frozen Trail - 2.0 Update, Embark Studios, Oct 8, 2026
- The 5th Expedition, Embark Studios (Steam), Aug 21, 2026
- The Fourth Expedition, Embark Studios (Steam), Jun 25, 2026
- Live Update 1.36.0, Embark Studios (Steam), Jul 7, 2026
- Riven Tides - Patch Notes Update 1.26.0, Embark Studios (Steam), Apr 28, 2026
- A Triumphant Exit, Embark Studios, Apr 17, 2026
- Flashpoint - Patch Notes 1.22.0, Embark Studios (Steam), Mar 31, 2026
- Shrouded Sky - Patch Notes 1.17.0, Embark Studios (Steam), Feb 24, 2026
- Preparing for your Second Expedition, Embark Studios (Steam), Feb 5, 2026
- The Expedition Project is departing soon, Embark Studios, Dec 6, 2025
- Patch Notes 1.3.0, Embark Studios (Steam), Nov 20, 2025
- North Line - November Update 1.2.0 Patch Notes, Embark Studios (Steam), Nov 13, 2025
- Embark shares ARC Raiders play data after a year: 6 billion rounds played, GamesBeat, Oct 30, 2026
- Complete Guide to Weapon Amplification in ARC Raiders, Game Rant, Oct 14, 2026
- How to get inside the Emperor, Destructoid, Oct 11, 2026
- How to Unlock Camera Gadget in Arc Raiders, Beebom, Oct 9, 2026
- All Arc Raiders Augments, Beebom, Apr 30, 2026
- Scrappy Feeding, Explained, Insider Gaming, Apr 3, 2026
- 5 Essential Crafting Materials, Game Rant, Nov 19, 2025
- All Loot Items You Need To Keep In Arc Raiders, TheGamer, Nov 8, 2025
- ARC Raiders - All Workshop, Scrappy and Expedition Upgrades Guide, Gfinity Esports, Nov 5, 2025
- Arc Raiders: Best Ways To Earn Coins Fast, TheGamer, Nov 4, 2025
- All Workshop upgrades and materials in ARC Raiders, Destructoid, Nov 2, 2025
- Where to find a Raider Hatch, Shacknews, Nov 2, 2025
- ARC Raiders All Shields, TechWiser, Oct 30, 2025
- Arc Raiders- Ultimate Beginner’s Guide (Top Gameplay Tips You Need to Know!), Legacy Gaming, Oct 29, 2025 (video)
- Frozen Trail: First Look | ARC Raiders, Embark Studios, Sep 23, 2026 (video)
- The Actual BEST Arc Raiders Skill Tree Perks (Frozen Trail Update), Fallout Plays, Oct 13, 2026 (video)
- ARC Raiders - Ultimate Upgrade Guide | Unlock Everything Fast & Easy, Legacy Gaming, Nov 9, 2025 (video)
Moments
Arc Raiders- Ultimate Beginner’s Guide (Top Gameplay Tips You Need to Know!)
Legacy Gaming
Frozen Trail: First Look | ARC Raiders
ARC Raiders
The Actual BEST Arc Raiders Skill Tree Perks (Frozen Trail Update)
Fallout Plays
ARC Raiders - Ultimate Upgrade Guide | Unlock Everything Fast & Easy
Legacy Gaming
See also
-
MaterialsIn ARC Raiders keep what upgrades and quests want (ARC parts, Rusted Gear, Batteries, Sensors), recycle junk with no other use, and sell Trinkets and high-value oddities. Every published keep or sell list predates Frozen Trail (Oct 8, 2026), so use the game's item tracking for new materials.
-
Weapon AmplificationWeapon Amplification is ARC Raiders' fifth quality level, added in update 2.0 on Oct 8, 2026, for 15 guns. It needs a level IV gun, a Gunsmith and Research Station at level 4 and a matching Amplification Module, and it cannot be undone. -
Pendola PassPendola Pass is the newest ARC Raiders map, added in Frozen Trail, update 2.0, on Oct 8, 2026. You leave by calling a Ballistic Gondola from a radio beacon, loot zones change value from raid to raid, and the Fallen Emperor inside opens with an Emperor Gateway Conduit. -
Outpost and ResearchThe Outpost is ARC Raiders' customizable Raider base, added in update 2.0 on Oct 8, 2026. A three-stage project called Sheltered Retreat, open from level 18, unlocks it for good; it then holds furniture made from 100 Designs and the Research Bench, whose top level enables Weapon Amplification. -
WeaponsARC Raiders has 26 named weapons as of update 2.3.0 (Oct 27, 2026), from the Common Rattler to the Legendary Jupiter. The newest are the Bantam and Stiletto from update 2.0, and no reliable source publishes a full current stat table. -
Mods and AmmoARC Raiders mods fill muzzle, grip, magazine, stock and barrel roles in up to three tiers, and six ammo types feed its guns. Most mod figures are launch-era, dated Oct 29, 2025; Extended Barrel changed in update 1.29.0, and the Anvil Splitter stopped being a mod in update 2.0.