ARC Raiders: Frozen Trail out forSince Oct 8, 2026

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Weapon Amplification

Weapon Amplification is ARC Raiders' fifth quality level, added in update 2.0 on Oct 8, 2026, for 15 guns. It needs a level IV gun, a Gunsmith and Research Station at level 4 and a matching Amplification Module, and it cannot be undone.

Weapon Amplification takes one of 15 ARC Raiders guns past level IV to a fifth quality level with a branching path of abilities that can change how it behaves, such as Embark's examples of a fully automatic Burletta, a scoped Renegade and a Rattler with incendiary bullets and a 64-bullet drum. It arrived with Frozen Trail, update 2.0, Oct 8, 2026. You need an upgraded Outpost, a matching Amplification Module and a level IV gun, and the change is permanent. No reliable source ranks the amplified guns as of Oct 31, 2026; the closest advice is below.

Two weapon renders against colored diagonal stripes.
Two modified guns, one with a red tank on top, on Embark's Frozen Trail card reading Amplified Weapons Embark Studios

Quick facts

Added Update 2.0, Frozen Trail, Oct 8, 2026
Guns 15, with more planned
Weapon level needed IV, then it becomes V
Slots Up to 2 amplifications per gun
Research cost 5,000 Research Points on KeenGamer's listed projects
Reversible No
Repairs with Amplified Fragments

Sources: Embark's Frozen Trail post (Oct 8, 2026), Embark's 2.0 notes (Oct 8, 2026), Game Rant's guide (Oct 14, 2026), Beebom's guide (Oct 14, 2026), KeenGamer's guide (Oct 9, 2026).

How to unlock it

  1. Unlock the Outpost. Beebom's Outpost guide (Oct 9, 2026) has you photograph a farmland house (Ruined Homestead, near Ancient Fort on The Blue Gate) with a camera and extract; submit 3 Planks, 5 Sheet Metal, 10 ARC Alloy and 3 Advanced Electrical Components; then deal 800 damage to flying ARC and 300 to a Bully. Game Rant gives 3 Sheet Metal, so check in game.
  2. Raise the Outpost to level 4. Destructoid (Oct 10, 2026) lists level 2 as 3 Steel Cable, 20 Sheet Metal and 3 Cable Strippers; level 3 as 3 Epoxy Buckets, 35 Planks and 3 Hand Drills; and level 4 as 40 Sheet Metal, 3 Laser Levels and 3 Insulation Rolls.
  3. Raise the Gunsmith to level 4: 3 Radial Press, 3 Magnetic Accelerators and 1 Emperor Modulator.
  4. Raise the Research Station to level 4 (Beebom; Game Rant says level III in one place and IV in another). Per Game Rant: build it from 3 Mini Pump, 35 Planks and 5 Battered Paperback; level II takes 3 Calculator, 3 Raider Logbook and 5 Skulker Targeter; level III takes 3 Differential Microphone, 3 Exodus Technical Handbook and 6 Bully Fragmenter; level IV takes 3 Thermal Shaker, 3 ARC Data Module and 1 Frigate Inductor.
  5. Bring the gun to level IV and the right module, then press Amplify at the Gunsmith. Update 2.2.0 (Oct 20, 2026) renamed that button from "Ascend."

Which guns, which module

Gun Rarity Module Amplifications
Hairpin Common Mk. I Incendiary Rounds, Semi-Auto, Sprint Shooting, Tracker Rounds
Kettle Common Mk. I Anti-Shield, Full-Auto, X-Rounds
Rattler Common Mk. I More Reload, Drum Mag, Incendiary Rounds
Burletta Uncommon Mk. II Burst-Fire, Increased Burst, Full-Auto, Sprint Shooting
Il Toro Uncommon Mk. II More Reload, Slug Rounds
Anvil Rare Mk. III Anvil Splitter, X-Rounds
Canto Rare Mk. III Carbine Conversion, Incendiary Rounds, Sprint Shooting
Osprey Rare Mk. III Anti-Weak Point, Ergonomic Bolt, Tracker Rounds
Rascal Rare Mk. III High Velocity, Incendiary Grenades, Sprint Shooting
Renegade Rare Mk. III More Reload, Scoped
Bettina Epic Mk. IV Bigger Mag, Semi-Auto, X-Rounds
Hullcracker Epic Mk. IV Incendiary Grenades, Mag Reload
Aphelion Legendary Mk. V Bigger Mag, Charged Burst, Increased Burst, Incendiary Rounds
Equalizer Legendary Mk. V Bigger Mag, Anti-Weak Point, Ramping Damage
Jupiter Legendary Mk. V Bigger Mag, Scoped, Ergonomic Bolt

Sources: Beebom's guide (Oct 14, 2026), Game Rant's list of the 15 (Oct 14, 2026). Destructoid's table (Oct 10, 2026) calls Ergonomic Bolt "Straight Bolt" and omits the Burletta; check names in game.

Not on the list as of Game Rant's guide: Stitcher, Ferro, Arpeggio, Tempest, Venator, Torrente, Bobcat, Vulcano, Dolabra, Bantam and Stiletto. Embark says more guns are planned, with no date.

What the options do

No reliable source gives magazine sizes or damage numbers for most of the rest as of Oct 31, 2026. Update 2.1.0 (Oct 13, 2026) fixed the Hairpin's Semi-Auto so it deals its reduced headshot damage.

Research and modules

Modules come from Frigates or the fallen Emperor on Pendola Pass under the Redirection condition, and the author found the Pneumatic Actuator and Pressure Regulator only in Emperor Payload (Destructoid, Oct 10, 2026). See Frigate, Pendola Pass and Map Conditions.

Most options must be researched first. Each has a task, then a payment of Research Points and materials; up to 5 Amplified Research quests can be active, and a researched option applies to every compatible gun (Game Rant, Oct 14, 2026). Examples: Embedded Blast Engineering costs 5,000 Research Points and 5 Rocketeer Drivers plus a damage task, and Extended Burst Cycles asks for 10 Comet Igniters and 10,000 damage with a Burst Burletta or Charged Burst Aphelion (KeenGamer, Oct 9, 2026). Mobile-Fire Grip Fittings takes Skulker Targeters, corrected in update 2.1.0. Update 2.3.0 (Oct 27, 2026) made branch tooltips name the amplifications they block.

A gun takes up to two amplifications, some incompatible with each other. Amplifying restores up to 25% of durability and adds durability, damage and other stats at level V. Recycling a leftover Anvil Splitter gives Amplified Fragments, which repair amplified guns.

Best amplified weapons

No reliable outlet ranks them as of Oct 31, 2026, and rankings on shop and boosting sites are not used here. What the press does say:

  • KeenGamer (Oct 9, 2026) suggests starting with the guns where amplification makes the biggest practical difference, naming the Rattler, Burletta, Kettle, Renegade, Hairpin and Equalizer, and advises against amplifying a gun just because you hold its module.
  • Game Rant (Oct 14, 2026) calls Incendiary Rounds and X-Rounds "the most powerful Amplifications."
  • By cost, the Rattler, Kettle and Hairpin use the Mk. I module, the lowest step.

Because the change is permanent, choose a gun you already use. For the base guns, see Best Weapons; for kits, Best Builds and Best Loadouts. In the clip, Crazymrpipz would amplify the Jupiter first, then the Equalizer, and not rush the Aphelion (Oct 14, 2026), a creator's view.

Frequently asked questions

What weapons can be amplified in ARC Raiders? Fifteen, per Game Rant (Oct 14, 2026): Kettle, Rattler, Burletta, Anvil, Hairpin, Il Toro, Renegade, Canto, Osprey, Rascal, Hullcracker, Bettina, Equalizer, Aphelion and Jupiter.

How do you amplify weapons in ARC Raiders? In ARC Raiders, bring the Outpost, Gunsmith and Research Station to level 4, upgrade the gun to level IV and get its Amplification Module, then amplify at the Gunsmith.

Where do you find Amplification Modules in ARC Raiders? ARC Raiders' modules come from Frigates or the fallen Emperor on Pendola Pass during Redirection, per Destructoid (Oct 10, 2026), in Marks I to V by the gun's rarity.

Can you undo Weapon Amplification in ARC Raiders? No, Beebom (Oct 14, 2026) says an amplified ARC Raiders gun cannot be reverted.

What is the best amplified weapon in ARC Raiders? No reliable outlet has ranked ARC Raiders' amplified guns as of Oct 31, 2026. KeenGamer (Oct 9, 2026) suggests starting with the Rattler, Burletta, Kettle, Renegade, Hairpin or Equalizer.

How do you repair amplified weapons in ARC Raiders? ARC Raiders' amplified guns repair with Amplified Fragments (Oct 8, 2026); recycling a leftover Anvil Splitter gives them.

How many amplifications can a weapon have in ARC Raiders? An ARC Raiders gun can hold up to two amplifications, per Game Rant (Oct 14, 2026), and some block each other.

Sources

Moments

Frozen Trail: First Look | ARC Raiders

ARC Raiders

  1. Weapon Amplification takes one of 15 ARC Raiders guns past level IV to a fifth quality level with a branching path of…
  2. Most options must be researched first. Each has a task, then a payment of Research Points and materials; up to 5…

Arc Raiders - I AMPLIFIED EVERY WEAPON... HERE ARE THE 7 BEST AMPLIFIED WEAPONS

Crazymrpipz

  1. Because the change is permanent, choose a gun you already use. For the base guns, see Best Weapons; for kits, Best…

See also

About this page

Last updated Oct 30, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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