Mods and Ammo
ARC Raiders mods fill muzzle, grip, magazine, stock and barrel roles in up to three tiers, and six ammo types feed its guns. Most mod figures are launch-era, dated Oct 29, 2025; Extended Barrel changed in update 1.29.0, and the Anvil Splitter stopped being a mod in update 2.0.
ARC Raiders' mods (attachments) trim recoil, spread and noise or add magazine size, usually in tiers I to III, and its guns run on six ammo types: Light, Medium, Heavy, Shotgun, Energy Clips and Launcher Ammo. The fullest mod table is Beebom's of Oct 29, 2025, the day before launch, so its figures are launch figures. Embark's later changes are noted here, and no reliable source publishes a current table of every mod as of Oct 31, 2026.
Quick facts
| Ammo types | 6 |
| Mod list | Dexerto, Mar 25, 2026 |
| Newest mod change | Extended Barrel I, II and III, update 1.29.0, May 19, 2026 |
| Removed as a mod | Anvil Splitter, update 2.0, Oct 8, 2026 |
| No attachments | Bantam |
| Daily purchase limit | Launcher Ammo and Energy Clips, since update 2.0 |
Sources: Dexerto's mod list (Mar 25, 2026), Embark's 1.29.0 and 2.0 notes, Beebom's Bantam page (Oct 9, 2026).
Muzzle mods
All figures and recipes in this page's mod tables are launch figures from Beebom, Oct 29, 2025. The fit lists are Beebom's too and may have changed.
| Mod | Effect | Recipe | Bench |
|---|---|---|---|
| Compensator I | -25% per-shot dispersion | 6 Metal Parts, 1 Wires | I |
| Compensator II | -35% | 8 Metal Parts, 1 Wires | II |
| Compensator III | -50%, +20% durability burn | 1 Mod Components, 6 Wires | III |
| Muzzle Brake I | -15% horizontal and vertical recoil | 6 Metal Parts, 1 Wires | I |
| Muzzle Brake II | -20% | 1 Mechanical Components, 1 Duct Tape | II |
| Muzzle Brake III | -25%, +20% durability burn | 1 Mod Components, 6 Wires | III |
| Shotgun Choke I | -20% base dispersion | 6 Metal Parts, 1 Wires | I |
| Shotgun Choke II | -30% | 1 Mechanical Components, 1 Duct Tape | II |
| Shotgun Choke III | -40%, +20% durability burn | 1 Mod Components, 9 Wires | III |
| Silencer I | -20% noise | 1 Mechanical Components, 1 Wires | II |
| Silencer II | -40% | 1 Mod Components, 9 Wires | III |
| Silencer III | -60%, +20% durability burn | 3 Mod Components, 15 Wires | III |
| Shotgun Silencer | -50% noise | 1 Mod Components, 9 Wires | III |
Chokes and the Shotgun Silencer fit the Il Toro and Vulcano. Embark's 1.20.0 notes (Mar 17, 2026) singled out the Il Toro with a choke as too effective at range.
Grips
| Mod | Effect | Recipe | Bench |
|---|---|---|---|
| Angled Grip I | -20% horizontal recoil | 6 Plastic Parts, 1 Duct Tape | I |
| Angled Grip II | -30% | 6 Plastic Parts, 1 Duct Tape | II |
| Angled Grip III | -40%, -30% ADS speed | 1 Mod Components, 6 Duct Tape | III |
| Vertical Grip I | -20% vertical recoil | 6 Plastic Parts, 1 Duct Tape | I |
| Vertical Grip II | -30% | 6 Plastic Parts, 1 Duct Tape | II |
| Vertical Grip III | -40%, -30% ADS speed | 1 Mod Components, 6 Duct Tape | III |
| Horizontal Grip | -30% horizontal and vertical recoil, -30% ADS speed | 1 Mod Components, 6 Duct Tape | III |
Source: Beebom, launch figures, Oct 29, 2025.
Extended magazines
| Mod | Light | Medium | Shotgun | Recipe (Medium in brackets where it differs) | Bench |
|---|---|---|---|---|---|
| Tier I | +5 | +4 | +2 | 6 Plastic Parts, 1 Steel Spring | I |
| Tier II | +10 | +8 | +4 | 1 Mechanical Components, 1 Steel Spring (6 Plastic Parts, 1 Steel Spring) | II |
| Tier III | +15 | +12 | +6 | 1 Mod Components, 6 Steel Spring | III |
Source: Beebom, launch figures, Oct 29, 2025. Beebom fits the Light mags to the Bobcat and Burletta and the Medium mags to the Arpeggio, Venator, Torrente, Renegade, Osprey and Tempest.
Stocks
| Mod | Effect | Recipe | Bench |
|---|---|---|---|
| Stable Stock I | -40% recoil and dispersion recovery time | 7 Rubber Parts, 1 Duct Tape | I |
| Stable Stock II | -60% | 1 Mechanical Components, 1 Duct Tape | II |
| Stable Stock III | -50%, +20% equip and unequip time | 1 Mod Components, 6 Duct Tape | III |
| Lightweight Stock | +200% ADS speed, -30% equip and unequip time, +50% recoil recovery duration, +50% vertical recoil control | 1 Mod Components, 6 Duct Tape | III |
| Padded Stock | -30% horizontal and vertical recoil, -30% per-shot dispersion, -30% ADS speed, +20% equip and unequip time | 1 Mod Components, 6 Duct Tape | III |
Source: Beebom, launch figures, Oct 29, 2025. Beebom lists Stable Stock III below II, which looks odd, so check in game. Lightweight fits the Renegade and Vulcano. PCGamesN puts the Lightweight Stock blueprint at Gunsmith II (May 7, 2026), which differs from Beebom's Bench III.
Barrel and tech mods
Extended Barrel: at launch it gave +25% bullet velocity and +15% vertical recoil. Update 1.29.0 (May 19, 2026) raised the velocity bonus to 30%, increased the damage falloff distance by 15%, renamed it Extended Barrel III and added Extended Barrel I and II below it.
Kinetic Converter: +15% fire rate, +20% horizontal and vertical recoil (launch figures). Beebom gave no materials for it.
Anvil Splitter: no longer a mod. Update 2.0 (Oct 8, 2026) made it an upgrade option for the Amplified Anvil and removed the Anvil's Tech Mod slot. The item no longer drops but can be sold or recycled into Amplified Fragments. See Weapon Amplification. The clip, from Apr 21, 2026, shows it while it was still a mod.
Other changes: mods can affect ADS transition speed on scoped weapons since 1.29.0, and guns on the ground show their installed mods since 1.36.0 (Jul 7, 2026). The Bantam takes no attachments (Oct 9, 2026). Tier II mods need Gunsmith II and tier III mods Gunsmith III per PCGamesN (May 7, 2026). Blueprints are on Blueprints, and materials on Materials.
Ammo types
| Ammo | Guns | Value | Weight | Stack | Craft (Dexerto) |
|---|---|---|---|---|---|
| Light | Bobcat, Burletta, Hairpin, Kettle, Stitcher, Stiletto | 4 | 0.017 kg | 100 | 25 from 3 Metal Parts, 2 Chemicals |
| Medium | Arpeggio, Canto, Osprey, Rattler, Renegade, Tempest, Torrente, Venator | 6 | 0.025 kg | 80 | 20 from 3 Metal Parts, 2 Chemicals |
| Heavy | Anvil, Bantam, Bettina, Ferro | 12 | 0.05 kg | 60 | 10 from 3 Metal Parts, 2 Chemicals |
| Shotgun | Il Toro, Vulcano | 20 | 0.085 kg | 20 | 5 from 3 Metal Parts, 2 Chemicals |
| Energy Clip | Aphelion, Dolabra, Equalizer, Jupiter | Sells for 200 Coins | 0.3 kg | 5 | 5 from 1 Advanced ARC Powercell, 2 Battery |
| Launcher | Hullcracker, Rascal | 250 | 0.1 kg | 24 | 6 from 1 ARC Motion Core, 2 Crude Explosives |
Sources: Dexerto's pages for Light, Medium, Heavy, Shotgun, Energy Clip and Launcher ammo (Mar 25, 2026), Beebom's list of ammo by gun (Oct 1, 2026), Beebom on the Bantam and Stiletto (Oct 9, 2026), Embark's 1.3.0, 1.20.0 and 1.26.0 notes. Dexerto's Heavy page lists the Jupiter there; this table follows its Energy Clip page.
How ammo has changed
- Heavy Ammo: stack raised from 40 to 60 (update 1.26.0, Apr 28, 2026).
- Energy Clips: craftable by default at the Workbench since Feb 24, 2026; sell price cut from 1,000 to 200 Coins on Mar 17, 2026 because crafting them had become too profitable; daily purchase limit since Oct 8, 2026.
- Launcher Ammo: update 1.3.0 (Nov 20, 2025) set buying at 6 for 4,500 Coins (was 10 for 6,000), selling at 250, and the craft above at the Workbench with no blueprint; a daily purchase limit came on Oct 8, 2026, and the Rocketeer has dropped it since 1.33.0 (Jun 16, 2026) instead of Heavy Ammo.
Selling crafted ammo is covered on Money Making Guide. No Embark post read here changes the Light, Medium or Shotgun figures above after Mar 25, 2026.
Frequently asked questions
What does a compensator do in ARC Raiders? An ARC Raiders Compensator cuts per-shot dispersion: 25%, 35% or 50% by tier, and tier III adds 20% durability burn (launch figures, Oct 29, 2025).
What is the difference between a compensator and a muzzle brake in ARC Raiders? In ARC Raiders, a Compensator reduces per-shot dispersion and a Muzzle Brake reduces horizontal and vertical recoil by 15%, 20% or 25% (launch figures, Oct 29, 2025).
How much does an extended mag add in ARC Raiders? ARC Raiders Extended Mags add +5/+10/+15 for Light, +4/+8/+12 for Medium and +2/+4/+6 for Shotgun by tier (launch figures, Oct 29, 2025).
Is the Anvil Splitter still in ARC Raiders? Not as a mod: since update 2.0 (Oct 8, 2026), the Anvil Splitter is an upgrade option on the Amplified Anvil in ARC Raiders, and leftovers recycle into Amplified Fragments.
How do you craft ammo in ARC Raiders? Light, Medium, Heavy and Shotgun ammo in ARC Raiders each take 3 Metal Parts and 2 Chemicals, making 25, 20, 10 or 5 rounds (Dexerto, Mar 25, 2026).
Why can't I buy more Launcher Ammo in ARC Raiders? Update 2.0 (Oct 8, 2026) gave Launcher Ammo and Energy Clips a daily purchase limit in ARC Raiders. Launcher Ammo can still be crafted at the Workbench.
Does the Bantam take mods in ARC Raiders? No, the ARC Raiders Bantam cannot use weapon attachments, per Beebom (Oct 9, 2026).
Sources
- FROZEN TRAIL - 2.0 Update, Embark Studios, Oct 8, 2026
- Live Update 1.36.0, Embark Studios, Jul 7, 2026
- Live Update 1.33.0, Embark Studios, Jun 16, 2026
- Patch Notes 1.29.0, Embark Studios, May 19, 2026
- Riven Tides Patch Notes 1.26.0, Embark Studios, Apr 28, 2026
- Patch Notes 1.20.0, Embark Studios, Mar 17, 2026
- Shrouded Sky Patch Notes 1.17.0, Embark Studios, Feb 24, 2026
- Patch Notes 1.3.0, Embark Studios, Nov 20, 2025
- All Arc Raiders Weapon Attachments, Beebom, Oct 29, 2025
- Arc Raiders Weapon Tier List, Beebom, Oct 1, 2026
- How to Get Bantam and How to Get Stiletto, Beebom, Oct 9, 2026
- Modifications, Dexerto, Mar 25, 2026
- Light Ammo, Medium Ammo, Heavy Ammo, Shotgun Ammo, Energy Clip and Launcher Ammo, Dexerto, Mar 25, 2026
- Arc Raiders blueprints, PCGamesN, May 7, 2026
- EVERY Arc Raiders Weapon Explained & Ranked in 30 Seconds (2026 Edition!), Fallout Plays, Apr 21, 2026 (video)
Moments
EVERY Arc Raiders Weapon Explained & Ranked in 30 Seconds (2026 Edition!)
Fallout Plays
See also
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Weapon AmplificationWeapon Amplification is ARC Raiders' fifth quality level, added in update 2.0 on Oct 8, 2026, for 15 guns. It needs a level IV gun, a Gunsmith and Research Station at level 4 and a matching Amplification Module, and it cannot be undone. -
BlueprintsARC Raiders blueprints unlock crafting recipes and are mostly random loot, best in high-loot areas, locked rooms and major map conditions. Since update 2.3.0 (Oct 27, 2026) the Dolabra, Bobcat, Equalizer, Jupiter, Tempest and Vulcano blueprints can drop in any major map condition, at a slightly lower chance.
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MaterialsIn ARC Raiders keep what upgrades and quests want (ARC parts, Rusted Gear, Batteries, Sensors), recycle junk with no other use, and sell Trinkets and high-value oddities. Every published keep or sell list predates Frozen Trail (Oct 8, 2026), so use the game's item tracking for new materials.
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Money Making GuideThe steadiest way to make Coins in ARC Raiders is to sell Trinkets and other items with no crafting use, judged by value per slot, because vendor prices are fixed and there is no player market. Published routes such as Old Battleground on Dam Battlegrounds date from 2025, and Embark has since cut the best-known crafts. -
Assault Rifles and SMGsARC Raiders has nine automatic and burst guns in this group: the Rattler, Kettle, Arpeggio, Tempest and Bettina assault rifles, the Stitcher, Canto and Bobcat SMGs, and the Torrente LMG. The Rattler, Kettle, Canto and Bettina can also be amplified. -
Best WeaponsThe Anvil is the one ARC Raiders gun placed in S tier on all five press lists read here, and Renegade, Tempest and Venator also rank high. Every list predates update 2.0, and none ranks the Bantam, Stiletto or amplified weapons as of Oct 31, 2026.