Expeditions
An Expedition is ARC Raiders' optional prestige reset, trading your level, stash, skills and blueprints for permanent bonuses and temporary buffs. Five have run, the last from Sep 8 to 29, 2026. None is running or dated now: Embark says Expeditions return in early 2027 with major changes.
An Expedition is the optional reset of ARC Raiders: you build a Caravan, sign up inside a set window, and depart, giving up your Skill Tree, level, stash, Workshop, crafting and blueprints in exchange for permanent bonuses and temporary buffs. None is running or dated as of Oct 31, 2026. Five windows ran, the last from Sep 8 to Sep 29, 2026, and Embark says that was the last one "until early 2027, when Expeditions will return with major improvements". So the question "should I do the Expedition" has no live answer today: there is nothing to sign up for, and the rewards of the return are unannounced.
Quick facts
| Current state | Paused, returning early 2027 (no date) |
| Last window | Sep 8 to 29, 2026 |
| Required | Finished Caravan, plus a sign-up inside the window |
| Stash bonus | +12 each, up to 60 |
| Bonus Skill Points | Up to 15 in total |
| Consecutive buffs | Capped at three levels |
| Final outfit reward | Zenith, fully unlocked after five |
| Skippable | Yes, always opt-in |
Sources: The 5th Expedition, Aug 21, 2026; The Fourth Expedition, Jun 25, 2026.
What resets and what stays
These rules are as Embark stated them for the windows that ran. It has said the return brings bigger changes, so they may not carry over.
| Resets | Stays |
|---|---|
| Skill Tree | Cosmetics |
| Level | Raider Deck progress (decks retired Oct 8, 2026) |
| Stash | Unlocked map regions |
| Workshop | Leaderboard position and Trials |
| Crafting abilities | Codex entries |
| Blueprints | Raider Tokens |
| Quests, only if you opted in (since 1.45.0) | Trophy Display project |
Sources: The Expedition Project is departing soon, Dec 6, 2025; Preparing for your Second Expedition, Feb 5, 2026; Live Update 1.45.0, Sep 8, 2026.
The first-time onboarding is skipped, so all maps and Workshop upgrades are available right after the reset. Expeditions are personal and run in order: a player on a first Expedition gets the first Expedition's rewards, whichever window it is. Finishing the Caravan does not count as signing up. Embark's Expedition steps were: complete the Caravan, wait for the window, sign up, complete the challenge, catch up on missed points, depart.
The five Expeditions
| Number | Window | Main challenge | Main reward |
|---|---|---|---|
| First | Dec 17 to 22, 2025 | Stash value: 1 Skill Point per 1 million, up to 5 | Patchwork outfit, Scrappy Janitor Cap, +12 stash |
| Second | Sign-up from Feb 25, departure Mar 1, 2026 | Stash value: 600,000 per point, 3 million for 5 | Patchwork toggles and colors, Scrappy outfit, +12 stash |
| Third | Apr 28 to May 11, 2026 | Damage: 5,000, 10,000, 30,000, 50,000, 100,000 for 5 points | Full Patchwork, Scrappy Turban, +12 stash |
| Fourth | Jul 7 to 21, 2026 | Same damage steps, for Mystery Rewards | First level of Zenith, +12 stash |
| Fifth | Sep 8 to 29, 2026 | Mystery Rewards again | Zenith complete, +12 stash, 60 in total |
Sources: First, Dec 6, 2025; Second, Feb 5, 2026; Third, Apr 17, 2026; Fourth, Jun 25, 2026; Fifth, Aug 21, 2026.
First. Stash and Coins were valued as the window closed. Embark's first target was about 5 million for all 5 points.
Second. After complaints, Embark cut the target to 3 million and added catch-up at 300,000 per missed point. A second-timer could reach 85 Skill Points in total, a figure from before the Frozen Trail tree rework.
Third. Skill Points came from damage instead, with any weapon or gadget against any target except the practice range. Embark's scale: 100,000 damage is about 20 Bastions. The post says both "five day" and "13 days"; the extended dates give 13. It also added Last Call, a pop-up offering a late sign-up with no Skill Points.
Fourth. Mystery Rewards replaced Skill Points: one temporary Blueprint and 150 Raider Tokens per objective, with no catch-up. The pool held 25 Blueprints, including the Venator, Bettina, Tempest, Vulcano, Aphelion and Snap Hook; these reset at the next departure, while the tokens are permanent. A bug signed people up automatically on reaching 100,000 damage, and Embark reverted those sign-ups from Jul 17.
Fifth. The window grew from two weeks to three, Last Call went away, and the quest reset became optional. Embark promised the Hullcracker Blueprint, formerly tied to the quest line, other sources. Everyone who finished the fifth got the missing Zenith toggles in 2.1.0.
Bonuses and buffs
| Bonus | Kept when | Level 1 | Level 2 | Level 3 (cap) |
|---|---|---|---|---|
| Stash slots | Permanent | +12 per Expedition, 60 at the fifth | ||
| Bonus Skill Points | Permanent | Up to 5 per Expedition, 15 in total | ||
| XP boost | While departing in a row | 5% | 10% | 15% |
| Scrappy materials boost | While departing in a row | 6% | 12% | 18% |
| Repair value increase | While departing in a row | 60% | 70% | 80% |
Sources: A Triumphant Exit, Apr 17, 2026; The Fourth Expedition, Jun 25, 2026.
One conflict in Embark's own posts: the first Expedition's post lists a 10% repair buff, and later posts give 60% as level one. A missed window pauses the buff for that period and stops it rising, though earlier posts said it would reset. See Stash for slot totals and Skill Tree for points.
The pause
On Aug 21, 2026 Embark said tight departure windows, the reward structure and access for new players "need more than incremental fixes". During the pause:
- Consecutive buffs you earned persist.
- Caravans reset, and partial ones became Ermal Vouchers of equal value.
- The Expedition Project button shows the pause and blocks committing resources (1.47.0, Sep 22).
- The Expedition screen was listed as non-functional in 2.0, and 2.2.0 removed the Expedition Vault tab.
Embark promised details of the changes in September, but no Steam post through Oct 27, 2026 gives them. Insider Gaming suggested the revamp could arrive with the next major update, which Embark has not confirmed. See What Comes Next.
Frequently asked questions
When is the next ARC Raiders Expedition? Embark says only early 2027, with no date as of Oct 31, 2026. The fifth window closed on Sep 29, 2026.
Should I do the Expedition in ARC Raiders? You cannot right now, since none is open. When they return the deal may differ, as Embark promises major changes. Up to the fifth, the trade was a full reset for up to 60 stash slots, 15 Skill Points and rising buffs.
What do you lose in an ARC Raiders Expedition? Your Skill Tree, level, stash, Workshop, crafting and blueprints. Cosmetics, tokens, map regions and Trials stay. Quests reset only if you choose since Sep 8, 2026.
What are ARC Raiders Expedition rewards? Permanent stash slots and Skill Points, outfits such as Patchwork and Zenith, and buffs to XP, Scrappy materials and repairs for those who depart in a row, as of the fifth Expedition.
Are Expeditions forced in ARC Raiders? No. They are opt-in: if you do not depart, your Caravan progress was saved under the original rules. There are no forced wipes.
Do my ARC Raiders Expedition buffs expire during the pause? No. Embark says consecutive buffs persist during the pause.
Sources
- The Expedition Project is departing soon, Embark Studios, Dec 6, 2025
- Preparing for your Second Expedition, Embark Studios, Feb 5, 2026
- A Triumphant Exit, Embark Studios, Apr 17, 2026
- The Fourth Expedition, Embark Studios, Jun 25, 2026
- Expedition Departure Issue Update, Embark Studios, Jul 16, 2026
- The 5th Expedition, Embark Studios, Aug 21, 2026
- Live Update 1.45.0, Embark Studios, Sep 8, 2026
- Store Update 1.47.0, Embark Studios, Sep 22, 2026
- Frozen Trail 2.0 Update, full notes, Embark Studios, Oct 8, 2026
- Store Update 2.1.0, Embark Studios, Oct 13, 2026
- Store Update 2.2.0, Embark Studios, Oct 20, 2026
- ARC Raiders Cancels Expeditions Until Early 2027, Insider Gaming, Aug 21, 2026
Photos
See also
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Frozen TrailFrozen Trail is ARC Raiders' 2.0 update, released Oct 8, 2026, and Embark's biggest since launch. It added the Pendola Pass map, the Frigate and Redirection conditions, three new ARC, two weapons, Weapon Amplification, the Outpost, a reworked Skill Tree, Reward Passes and 22 quests. -
StashThe ARC Raiders Stash starts at 64 slots and reaches 328 since update 2.0 (Oct 8, 2026), before bonuses. Five Expeditions add 60 more, for 388 by arithmetic, and Nomadic Envoy space is bought on top. Expand it from the Inventory screen with Coins.
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Skill TreeThe ARC Raiders skill tree has three branches, Mobility, Conditioning and Survival, reworked in Frozen Trail (update 2.0, Oct 8, 2026) so each branch has one either-or choice in the middle and two pick-from-three nodes at the end. Leveling to 75 gives 76 points, Expeditions add up to 15, and a reset cost 2,000 Coins per point when last stated.
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What Comes NextEmbark has not named or dated the next big ARC Raiders update. What it has announced is two content updates a year, fixes every three weeks, weekly store updates, a PvE follow-up in November 2026, Trials Season 6 ending Jan 12, 2027, and Expeditions returning in early 2027.
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Anti-Cheat and Fair PlayARC Raiders uses Denuvo Anti-Cheat at kernel level, Anybrain detections and in-house models, and since Sep 30, 2026 any account caught cheating is permanently banned with no warnings. Embark also uses license and hardware bans, and returns loot lost to identified cheaters automatically. -
Cold Snap and HeadwindsCold Snap (1.7.0, Dec 16, 2025) gave ARC Raiders its winter condition, the Flickering Flames event and the first Expedition. Headwinds (1.13.0, Jan 27, 2026) added Solo vs Squads, the Trophy Display and Bird City. Shared Watch (1.15.0, Feb 10, 2026) added a PvE-only event and brought the snow back.