Keys
ARC Raiders keys open locked rooms on each map and are used up when they open a door, and the Raider Hatch Key opens an extraction hatch. Dexerto listed the named keys by map on Apr 29, 2026; no reliable source has a full Pendola Pass list as of Oct 31, 2026.
ARC Raiders keys open locked rooms with better loot on each map, and each key is consumed when it opens a door, so a key is worth using only if you expect to get out with what is inside. The one exception to the room rule is the Raider Hatch Key, which opens an extraction hatch rather than a room (see Extraction and Raider Hatches). This list comes from Dexerto's key guide of Apr 29, 2026 and earlier guides. Update 2.0 (Oct 8, 2026) added a map, Pendola Pass, and no reliable source gives its full key list as of Oct 31, 2026.
Quick facts
| Used up on use | Yes |
| Where they drop | Mostly residential areas and Research and Administration |
| Better odds | Night Raids and Electromagnetic Storms |
| Loot in locked rooms | Raised in 1.22.0, scaled by key rarity |
| Raider Hatch Key recipe | 1 Advanced Electrical Components, 3 Sensors, Utility Station 2 |
| Raider Hatch Key sell value | 2,000 |
Sources: TheGamer, Feb 14, 2026; Embark's 1.22.0 notes, Mar 31, 2026; Beebom, Oct 7, 2026.
Every key by map
Where a door is described, the description is Dexerto's of Apr 29, 2026 unless marked. Gfinity's room notes are from Nov 10, 2025. Check the in-game map for each: Embark does not publish a list.
Dam Battlegrounds
| Key | Opens |
|---|---|
| Surveillance Key | Door inside Water Treatment Control |
| Staff Room Key | Door inside Research and Administration |
| Control Tower Key | Door at the top of the Control Tower, reached by zipline and elevator shaft (Gfinity) |
| Testing Annex Key | Doors inside the Testing Annex, on the southeast perimeter (Gfinity) |
| Controlled Access Zone Key | Named in Dexerto's Mar 25 item list; its Apr 29 guide names a door at the top of the zone but no key for it |
Buried City
| Key | Opens |
|---|---|
| Town Hall Key | Town Hall door |
| Residential Master Key | Apartments in the building south of West Village |
| JKV Employee Access Card | Fourth-floor door in the Space Travel building (Dexerto), or a steel door on the top floor of the parking garage (TheGamer, Feb 14, 2026) |
| Hospital Key | Door in the Hospital |
Spaceport
| Key | Opens |
|---|---|
| Trench Tower Key | One key opens both towers |
| Container Storage Key | Top floor of Container Storage (Gfinity) |
| Control Tower Key | Ground Control Tower |
| Warehouse Key | Door inside Shipping Warehouse |
| Outskirts Bunker Key | Bunker on the outskirts in Alberi Hills |
The Blue Gate
| Key | Opens |
|---|---|
| Communication Tower Key | Door near the Communication Tower |
| Confiscation Room Key | Confiscated Goods area in the Tunnels |
| Cellar Key | Several cellar doors, south of Olive Grove and Ruined Homestead (Gfinity) |
| Village Key | Door to a building in the Village |
Stella Montis
| Key | Opens |
|---|---|
| Assembly Admin Key | Door in the northwest near the assembly line |
| Archives Key | Right side of the map, at the end of the tunnels |
| Security Checkpoint Key | First door on the right in Security Checkpoint |
| Medical Storage Key | Door on the northwest wall of Medical Research (TheGamer, Feb 14, 2026; not on Dexerto's Apr 29 list) |
Riven Tides
| Key | Opens |
|---|---|
| Hotel Keycard No. 107, No. 113 | First floor of the Panorama Azzurro |
| Hotel Keycard No. 205, No. 208 | Second floor |
| Hotel Keycard No. 311 | Third floor |
| Hotel Keycard No. 404 | Fourth floor |
| Patrol Car Key | Patrol car near the Customs House |
| Classified Records Keycard | Port Authority Building |
| Crane House Keycard | Crane House doors at the Harbor |
TheGamer put the Patrol Car Key's car near Headhouse on The Blue Gate on Feb 14, 2026, before Riven Tides was added; Dexerto put it near the Customs House on Riven Tides on Apr 29, 2026. Vi.ki cannot say whether both exist.
Pendola Pass
Only one Pendola Pass key is named by a reliable source: the Observatory Key, a reward from Shani's quest Belly of the Beast (Game Rant, Oct 10, 2026; see Quests). Update 2.3.0 also mentions an Emperor Key blueprint that drops from Redirection pods, at a reduced chance, but no reliable source states exactly what that key opens (see Map Conditions).
Sources: Dexerto's key guide, Apr 29, 2026; Dexerto's key list, Mar 25, 2026; Gfinity, Nov 10, 2025; TheGamer, Feb 14, 2026.
Which keys are worth it
No reliable source ranks single keys. What is known is general. Embark raised loot value in Epic key card rooms in update 1.7.0 "to better reflect their rarity," and then raised all locked rooms in 1.22.0, scaled by key rarity, so the rarer the key, the better the room. Locked rooms are also among the places PCGamesN names for the best blueprint odds, alongside the Dam's Control Tower (May 7, 2026): more on Blueprints.
Since a key is consumed by the door and is lost if you are killed outside a safe pocket, the usual advice is to carry it in one. Game Rant names keys among the good safe pocket candidates (Oct 18, 2025). A Free Loadout has no safe pocket. See Shields and Augments for the Augments with the most pockets.
Finding keys
TheGamer says map keys come mostly from residential areas and Research and Administration, and that Night Raids and Electromagnetic Storms can improve the odds (Feb 14, 2026). Several quests send you to locked rooms: since update 1.7.0 those quests offer interactions to find spare keys.
Raider Hatch Key
The Raider Hatch Key lets you leave by a hatch. Press guides describe four ways to get one: buy from Shani, craft at the Utility bench, earn from quests or loot (TheGamer, Feb 14, 2026). The recipe is 1 Advanced Electrical Components and 3 Sensors at Utility Station 2, and it sells for 2,000 (Beebom, Oct 7, 2026). Its old Shani price was in Cred, retired in update 2.0, and no reliable source gives its Coin price. Since 1.17.0 the game warns at ready-up if you deploy with Hatch keys into a map with no active hatches. Game Rant suggests one for solo players to leave a bad spot quietly (Nov 26, 2025; see Solo Guide).
Patches that touched keys
- 1.3.0, Nov 20, 2025: a Control Tower locked room could be entered without a key; fixed.
- 1.7.0, Dec 16, 2025: keys stay in the safe pocket when you use the Unload backpack.
- 1.11.0, Jan 13, 2026: closed an exploit that let players keep room keys after using them.
- 2.1.1, Oct 16, 2026: closed several ways into locked rooms.
- 2.3.0, Oct 27, 2026: extended locked-room exploit prevention to the inside of the Emperor; cut the Emperor Key blueprint's drop chance from Redirection pods.
Frequently asked questions
Are keys used up in ARC Raiders? Yes. TheGamer says a key is consumed when it opens a door (Feb 14, 2026), so expect to need another for the next visit.
Which keys are worth using in ARC Raiders? No reliable source ranks them singly, but Embark raised locked-room loot in update 1.22.0 scaled by key rarity, so rarer keys open better rooms. Epic key card rooms were also raised in 1.7.0.
Where do you find keys in ARC Raiders? TheGamer says mostly in residential areas and Research and Administration, with better odds in Night Raids and Electromagnetic Storms (Feb 14, 2026).
How do you get a Raider Hatch Key in ARC Raiders? Craft one from 1 Advanced Electrical Components and 3 Sensors at Utility Station 2 (Beebom, Oct 7, 2026), buy it from Shani, earn it in a quest or find it as loot.
What are the Pendola Pass keys in ARC Raiders? As of Oct 31, 2026 no reliable source has a full list. Game Rant names the Observatory Key, a reward from the quest Belly of the Beast.
Can you protect a key if you die in ARC Raiders? Carry it in a safe pocket, which Game Rant recommends for keys (Oct 18, 2025). A Free Loadout has none.
Sources
- Live Update 2.3.0, Embark Studios (Steam), Oct 27, 2026
- Hotfix 2.1.1, Embark Studios (Steam), Oct 16, 2026
- Frozen Trail - 2.0 Update, Embark Studios, Oct 8, 2026
- Flashpoint - Patch Notes 1.22.0, Embark Studios (Steam), Mar 31, 2026
- Shrouded Sky - Patch Notes 1.17.0, Embark Studios (Steam), Feb 24, 2026
- Patch Notes 1.11.0, Embark Studios (Steam), Jan 13, 2026
- Cold Snap - December Update 1.7.0 Patch Notes, Embark Studios (Steam), Dec 16, 2025
- Patch Notes 1.3.0, Embark Studios (Steam), Nov 20, 2025
- All ARC Raiders keys and what they open, Dexerto, Apr 29, 2026
- Keys, Dexerto, Mar 25, 2026
- How To Find Each Key, TheGamer, Feb 14, 2026
- Arc Raiders: All Keys and What They Unlock, Gfinity Esports, Nov 10, 2025
- All Arc Raiders Gadgets and Utilities, Beebom, Oct 7, 2026
- Arc Raiders blueprints, PCGamesN, May 7, 2026
- We Entered the Fallen Emperor, Game Rant, Oct 10, 2026
- Best Tips & Tricks To Avoid PvP In ARC Raiders, Game Rant, Nov 26, 2025
- How to Get Free Loadout in ARC Raiders, Game Rant, Oct 18, 2025
- Arc Raiders- Ultimate Beginner’s Guide (Top Gameplay Tips You Need to Know!), Legacy Gaming, Oct 29, 2025 (video)
Moments
Arc Raiders- Ultimate Beginner’s Guide (Top Gameplay Tips You Need to Know!)
Legacy Gaming
See also
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Extraction and Raider HatchesTo extract in ARC Raiders, reach a map's exit, use the console and get inside before the round ends; it sets off an alarm and leaves by itself after 2 minutes. A Raider Hatch is a silent, instant exit that uses up a Raider Hatch Key. Pendola Pass uses a Ballistic Gondola instead.
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Pendola PassPendola Pass is the newest ARC Raiders map, added in Frozen Trail, update 2.0, on Oct 8, 2026. You leave by calling a Ballistic Gondola from a radio beacon, loot zones change value from raid to raid, and the Fallen Emperor inside opens with an Emperor Gateway Conduit. -
QuestsARC Raiders had 100 quests as of Riven Tides (PC Gamer, May 1, 2026), and Frozen Trail added 22 more on Oct 8, 2026, for about 122. They come from the traders Shani, Celeste, Tian Wen, Apollo and Lance, and since 2.0 from Cassio; since 2.0 they also grant XP, and since Sep 2026 an Expedition no longer has to reset them.
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Map ConditionsMap Conditions are scheduled ARC Raiders modifiers that change a map's weather, enemies, loot and rules for a one-hour slot. Embark publishes the schedule by server region at arcraiders.com/map-conditions, listing Night Raid, Electromagnetic Storm, Hurricane, Locked Gate, Frigate and more. -
BlueprintsARC Raiders blueprints unlock crafting recipes and are mostly random loot, best in high-loot areas, locked rooms and major map conditions. Since update 2.3.0 (Oct 27, 2026) the Dolabra, Bobcat, Equalizer, Jupiter, Tempest and Vulcano blueprints can drop in any major map condition, at a slightly lower chance.
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Shields and AugmentsARC Raiders has three shields (Light, Medium, Heavy) and an Augment decides which of them you may wear, along with your backpack slots, weight limit and safe pockets. Mk.1 and Mk.2 Augments craft at the Gear Bench or sell at Lance; Mk.3 Augments need Gear Bench 3. Heavy Shield charge rose to 90 in update 2.3.0.