Extraction and Raider Hatches
To extract in ARC Raiders, reach a map's exit, use the console and get inside before the round ends; it sets off an alarm and leaves by itself after 2 minutes. A Raider Hatch is a silent, instant exit that uses up a Raider Hatch Key. Pendola Pass uses a Ballistic Gondola instead.
To extract in ARC Raiders, reach one of the map's exits, activate its console and be inside when it leaves: the warning sound alerts nearby ARC and players, the exit takes about 15 seconds to open, and it leaves on its own after 2 minutes unless someone uses the console inside (TheGamer, Nov 1, 2025). A Raider Hatch is the quiet alternative, with no wait, but each use takes a Raider Hatch Key. If you are still Topside when the 30-minute raid (launch-era figure, Nov 2025) ends, you die, and dying costs everything you carry except your Safe Pocket. The clip, a launch-era guide, explains the alarm and the wait.
Quick facts
| Standard exit opens | About 15 seconds (TheGamer, Nov 1, 2025); Game Rant says about 5 |
| Leaves by itself | After 2 minutes (TheGamer, Game Rant, Nov 2025) |
| Consoles needed | One person's use takes everyone inside |
| Raider Hatch | No timer, no alarm, needs a Raider Hatch Key |
| Hatch Key recipe | 1 Advanced Electrical Components + 3 Sensors at Utility II (Beebom, Oct 7, 2026) |
| Hatch Key sell value | 2,000 Coins (Beebom, Oct 7, 2026) |
| Gondola seats | 3, on Pendola Pass (TheGamer, Oct 8, 2026) |
| Raid length | 30 minutes (launch-era guides, Nov 2025) |
Sources: TheGamer on extraction, Game Rant on extraction, Game Rant's PvP tips, Beebom's gadget list, TheGamer on the gondola.
Standard extraction points
Exits are marked on the map with a downward arrow, a train car or a fan symbol, and differ by map: In the clip Embark's designer recalls turning The Blue Gate's extraction into a hole in the ground.
| Map | Standard exit | Console |
|---|---|---|
| Dam Battlegrounds | Elevators | Right outside |
| Spaceport | Elevators | Right outside |
| Buried City | Train stations, with several entrances | Underground, by the gated tracks |
| The Blue Gate | Air shafts | Right outside |
| Stella Montis | Includes one at the Seed Vault | No reliable source details it |
| Riven Tides | No reliable source lists them | |
| Pendola Pass | Ballistic Gondola | Radio beacon |
Source: TheGamer, Nov 1, 2025, for the four launch maps.
Sources disagree on timing: TheGamer says the point takes about 15 seconds to open, Game Rant about 5 (both launch-era). Allow for the longer one. The whole trip, from inside to doors closed, takes TheGamer about 30 to 45 seconds. One person using the inside console starts the countdown for everyone in there, which leaves time to loot nearby.
Being downed is not the end. You can crawl in and use the console while knocked down, and that earns the Not Over Till It's Over achievement. See Achievements. The clip, a launch-era guide, says the same.
Raider Hatches
A hatch needs a Raider Hatch Key, is often further from main locations, and is marked by a white square with a dark arrow pointing into a circle (Shacknews, Nov 2, 2025). Find it with the key on you, use the console on the door, and you are back in Speranza at once. Since 1.2.0, entering grants immunity to damage and knockback. The clip, a launch-era guide, calls it an instant exit without the attention-drawing sounds.
Hatches are not always on. Since 1.17.0 the game warns at ready-up when you bring hatch keys into a map with none active, and Beebom lists no active hatches during the Frigate (Oct 9, 2026). The launch-era guide in the clip says Night Raid disables them.
Hatch locations by map
These are Shacknews's listings from Nov 2, 2025, a year old: check them against the in-game map.
| Map | Hatches |
|---|---|
| Dam Battlegrounds | Pump House (northeast), Red Lakes (east), Good Old Baron's (southwest), Sunroof (northwest) |
| Buried City | Collapsed Supermarket (northeast of Hospital), Train Station (west of Library), Highway Overpass (at Town Hall), Old Town (under Abandoned Highway Camp) |
| Spaceport | Trench Hatch West (north of Shipping Warehouse), Trench Hatch East (north of Rocket Assembly), Departures and Control (tunnels south of Launch Towers) |
| The Blue Gate | Lucky (eastern Village), Prefab (south of Pilgrim's Peak), Reinforced (east at Adorned Wreckage), Fragrant (south of Checkpoint) |
| Stella Montis | Assembly (eastern corner of Assembly), Eastern Tunnel (north of Seed Vault), Sandbox (south corner of Sandbox) |
| Riven Tides, Pendola Pass | Newer than the list; no reliable source gives positions as of Oct 31, 2026 |
How to get a Raider Hatch Key
- Buy: launch-era guides sold it at Shani's for 9,000 Credits, one per 24 hours, from level 12. Cred was retired on Oct 8, 2026, and no reliable source states the price since, so check Shani's shelf.
- Craft: 1 Advanced Electrical Components and 3 Sensors at Utility II (Beebom, Oct 7, 2026, the day before 2.0). The launch-era Traveling Tinkerer skill route predates the Skill Tree rework.
- Earn or find: quests such as Hatch Repair pay one, and they can be looted.
Keep a key in your Safe Pocket so it survives a death. Other keys are on Keys.
The Ballistic Gondola on Pendola Pass
Pendola Pass has its own exit. Use a radio beacon with a large antenna, wait for green, follow its light, and pry open a pod on the orange tube, which holds three (TheGamer, Oct 8, 2026).
| Update | Gondola change |
|---|---|
| 2.1.0, Oct 13, 2026 | Markers show from 175 meters, up from 120; no more eliminations inside while extracting; Grappling Hook lines hold during lift-off |
| 2.2.0, Oct 20, 2026 | ARC reacts to anyone using a transceiver; distant alarm sounds added |
| 2.3.0, Oct 27, 2026 | Downed Raiders stop losing health after entering; clipping through it fixed |
Sources: Embark's 2.1.0, 2.2.0 and 2.3.0 notes.
Extraction tips
TheGamer's tips still hold as play, though they date from launch week: clear small flyers such as Wasps and Hornets near the exit before you trigger it, find cover and wait, let someone else go first with your flashlight off, then run in just before the doors shut. It also suggests an emote to signal you only want to leave. For the whole raid, see How a Raid Works, Solo Guide and PvP Guide.
Frequently asked questions
How do you extract in ARC Raiders? Reach an exit on the ARC Raiders map, activate the console, wait for it to open, go inside and use the inside console or wait up to 2 minutes for it to leave (TheGamer, Nov 1, 2025).
What is a Raider Hatch in ARC Raiders? A Raider Hatch is an ARC Raiders exit with no timer and no alarm that takes you straight to Speranza, using up one Raider Hatch Key each time.
How do you get a Raider Hatch Key in ARC Raiders? In ARC Raiders you can craft a Raider Hatch Key at Utility II, earn it from quests such as Hatch Repair, loot it, or buy it from Shani. The Shani price quoted at launch was in Cred, which has been retired since Oct 8, 2026.
Why can't I use a Raider Hatch in ARC Raiders? Some ARC Raiders conditions turn hatches off, and the game warns you at ready-up when none are active on your map. The Frigate is one, per Beebom. You also need a key in your inventory.
How does the Gondola work in ARC Raiders? On ARC Raiders' Pendola Pass you call a Ballistic Gondola from a radio beacon, follow the beacon's light to it and pry open a pod. It seats three Raiders.
What happens if you do not extract in time in ARC Raiders? You die if you miss the end of an ARC Raiders round, and you lose everything you carry except what is in your Safe Pocket.
Sources
- Live Update 2.3.0, Embark Studios, Oct 27, 2026
- Store Update 2.2.0, Embark Studios, Oct 20, 2026
- Store Update 2.1.0, Embark Studios, Oct 13, 2026
- Frozen Trail 2.0 Update, Embark Studios, Oct 8, 2026
- SHROUDED SKY - Patch Notes 1.17.0, Embark Studios, Feb 24, 2026
- HEADWINDS - Patch Notes 1.13.0, Embark Studios, Jan 27, 2026
- NORTH LINE - November Update 1.2.0 Patch Notes, Embark Studios, Nov 13, 2025
- ARC Raiders Global Achievements, Steam, read Oct 31, 2026
- Arc Raiders Frigate Guide, Beebom, Oct 9, 2026
- Where To Find The Railyard Nomad Camp, TheGamer, Oct 8, 2026
- All Arc Raiders Gadgets and Utilities, Beebom, Oct 7, 2026
- How To Find Each Key, TheGamer, Feb 14, 2026
- How To Farm Coins in ARC Raiders, KeenGamer, Dec 12, 2025
- Best Tips & Tricks To Avoid PvP In ARC Raiders, Game Rant, Nov 26, 2025
- Where to find a Raider Hatch, Shacknews, Nov 2, 2025
- Every Way To Extract In Arc Raiders, TheGamer, Nov 1, 2025
- How Does Extraction Work in ARC Raiders, Game Rant, Oct 31, 2025
- Arc Raiders- Ultimate Beginner’s Guide (Top Gameplay Tips You Need to Know!), Legacy Gaming, Oct 29, 2025 (video)
- The Evolution of ARC Raiders S2: EP3 - Building New Maps, Embark Studios, Oct 21, 2026 (video)
Moments
Arc Raiders- Ultimate Beginner’s Guide (Top Gameplay Tips You Need to Know!)
Legacy Gaming
- To extract in ARC Raiders, reach one of the map's exits, activate its console and be inside when it leaves: the…
- Being downed is not the end. You can crawl in and use the console while knocked down, and that earns the Not Over Till…
- A hatch needs a Raider Hatch Key, is often further from main locations, and is marked by a white square with a dark…
- Hatches are not always on. Since 1.17.0 the game warns at ready-up when you bring hatch keys into a map with none…
The Evolution of ARC Raiders S2: EP3 - Building New Maps
ARC Raiders
See also
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Dam BattlegroundsDam Battlegrounds is the ARC Raiders starting map, open by default and rated low difficulty. Its best loot is at the Hydroponic Dome Complex, the Control Tower and Research and Administration, and it has four key rooms plus the Controlled Access Zone.
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SpaceportSpaceport is the ARC Raiders launch complex map, unlocked after 12 rounds in TheGamer's Feb 2026 guide and rated medium to high difficulty. PCGamesN rates five of its seven areas High for loot, including the Launch Towers, and it holds the Hidden Bunker.
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Buried CityBuried City is the ARC Raiders urban map in Southern Calabretta, unlocked after 6 rounds in TheGamer's Feb 2026 guide. Its best loot is at the Hospital, Space Travel and Town Hall, and it has four key rooms, metro station exits and the Bird City condition.
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The Blue GateThe Blue Gate is the ARC Raiders mountain map, unlocked after 18 rounds in TheGamer's Feb 2026 guide and rated high difficulty. Its best loot is at Pilgrim's Peak and the Checkpoint, both heavily guarded, and it has four key rooms and its own Locked Gate condition.
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Stella MontisStella Montis is the indoor ARC Raiders map, a mountain research facility added in update 1.2.0 on Nov 13, 2025 behind a community unlock that is now open. Its best loot is at the Cultural Archives, Medical Research and the Seed Vault, and it has its own Night Raid.
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Riven TidesRiven Tides is the ARC Raiders coastal map added in update 1.26.0 on Apr 28, 2026. Its best loot is at the Hotel Panorama Azzurro, opened room by room with six Hotel Keycards, and the Port Authority Building. Update 2.0 raised its loot value by about 15%.